Assasins Creed 3 Trailer

I promised earlier that i would post something so i got something from my youtube channel that gamers like me will enjoy. Click on the link below to see AC3 TRAILER!!!

Assasins Creed 3 Trailer

Further More here is some new Exclusive information on the game above please subscribe if you love trailers of new stuff I won’t hesitate to post more.

Assassin’s Creed III” has been out for a little over a week now and for those who have played the game, and those who have not, this game provides history lessons like no one or nothing has before.

According to a report from Gaming Illustrated on Monday, “Assassin’s Creed III” concept artist Gilles Beloeil said the development team had to do a large amount of work on the time period in order to provide the accuracy needed to tell the story.

“We want to be historically accurate, the ‘Assassin’s Creed’ team always does a lot of research about the time period the game will take place into.

“Even historians are with us to help on this. Fortunately, there is tons of information about American Revolution and Native American history, so none of them was more difficult than the other, in my opinion,” Beloeil said.

Beloeil said their job is to make history cool, but at the same time with this title, still make the game live up to the “Assassin’s Creed” lore.

What do you think of Assassin’s Creed III?
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“Take historical events and characters and make them look cool, this is exactly what our job is about.

“We don’t invent a new world but instead we learn how it was at this time and we design it as we think it will fit in the AC world. And yes, we have to find the good balance, because they are both equally important.

“It is still an ‘Assassin’s Creed’ game, so even if everybody wanted something new and refreshing, we had to stay in the AC universe, so the previous AC are still in our minds when we work on a new one. It is very important to stay coherent in our approach,” Beloeil said.

Beloeil went on to discuss the difficulty involved with the new setting and character types that had such detail.

“After working on Venice, Rome, Florence and Constantinople, it was difficult to make a Boston street epic. There was a lack of iconic places in these brand new cities. So we had to find different ways to make them interesting to look at and it was the big challenge indeed.

“When we work on an AC episode, we become very curious about the cultures that will be involved in the game.

“So instead of just looking what has already been done in movies for example, we did a very serious historical research and asked advice from people from these cultures too.

“We always learn a lot of things when we work on AC, and personally, this is why I like so much working on this brand,” Beloeil said. 

To read more go to the link below.

This link 

See you all later!




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